CPS 108 : adventure Specification Addendum

Spring 1999



In order to emphasize specific design issues (and to make your final project more interesting :), you are to add additional functionality to your program to make it a networked, graphical game.  You will also be making an additional program that allows users to build and test their artificial life characters before adding them to their adventure game.

Interface

You must supply at least two interfaces for your adventure game: one text based and one graphical.  There is no restriction on how you implement your interface; just that you make some effort to separate it sufficiently from your game.  For example, your text interface might be something like the following: Likewise, there are a variety of options available for your graphical interface: Note this restricts your game to be somewhat stylized.  In other words, it is possible (though difficult) to make a text interface for highly interactive games (like pac-man or doom).

Networking

You must make your game networked so that any number of people can play simultaneously.  Making your game respond to network messages is not difficult (Java provides a number of classes to help this); but you will need to worry about several issues when distributing your game across multiple machines.

Get-A-Life

You are to build an artificial life simulator based on the description given here.  You should follow the specification given in the paper as closely as possible (but in Java instead of C++).  In addition to the specification given in the paper, you should build at least two example simulations.

Extra Credit

There is ample room for creativity in this project.  In general, your group should strive to set itself apart from other groups.  For those that are still unsure about how to expand on the basic assignment, consider the following two options:

Comments?