CPS 108: Adventure Change Cases

Spring 1999



As has been stated many times in class, but perhaps not formally written down, your Adventure design must be flexible enough to handle a variety of game options besides those your group specifically chooses to implement.  In order to clarify those options and give your group enough information to determine what to implement in the remaining time, we are offering the following list of options.  These options are taken from the initial handout, addendum, or news posts, though they may be specified further or enhanced slightly.

Your group should treat these as "change cases". In other words, before you hand in your final project you should think about (and perhaps even write down) how you would need to change your code in order to incorporate each option.  The simpler the necessary changes to your code to implement each option, the better your project grade will be.  Note, your final project does not have to implement any of these options, but you must be able to explain how you would implement it (or why you cannot).

Maze

Items

Players

Goal