CPS 124/296.3
Fall 2001

Procedural Effects


Geometry

Generate polygons algorithmically
Examples
splines
fractals
L-systems

Textures

Generate image algorithmically
Examples
tiling and patterns
reaction-diffusion patterns
cellular automata
adding noise

Shading

Generate shadows algorithmically
Examples
bump mapping
adding noise

Example

References

Notes on fractal plants
A Webwide World  by Ken Perlin
 

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