CPS 124/296.3
Fall 2001
Trend: do more in hardware
Programmable shaders
Higher order surfaces
Parallelization
APIs
Renderman
OpenGL
Direct3D
Hardware
nVidia GeForce3
ATI Radeon 8500
SGI Graphics Cluster
Examples
Gamecube anatomy
XBox anatomy
How AGP works
References
Notes
on hardware
Birth of the Pixel
by J. Peddie
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