CPS 124/296.3
Fall 2001

Graphics Hardware


Trend: do more in hardware

Programmable shaders
Higher order surfaces
Parallelization

APIs

Renderman
OpenGL
Direct3D

Hardware

nVidia GeForce3
ATI Radeon 8500
SGI Graphics Cluster

Examples

Gamecube anatomy

XBox anatomy

How AGP works

References

Notes on hardware
Birth of the Pixel by J. Peddie
 

Feedback?