Compsci 108, Fall 2005, Freecell
Group Listing
Javadoc for GUI code
gui code which is also snarfable via
the 108 snarf page
http://www.cs.duke.edu/courses/cps108/fall05/snarf.
Add cardimages.jar to your classpath to make it work.
To submit, please turn in everything you've done: all source code, a
README file in which you have all group members listed, the total number
of hours spent, and the group's perception of the project. You should
submit all documentation you've developed. The README is done separately
for each group member. The group will create a web page on which all
group responsibilities are delineated and on which the group's game will
be accessible.
The rules for the card solitaire game Freecell can be found at
Solitaire Central. See also freecell.org for
information about the game and implementations.
You are to develop a suite/framework of classes and code in Java to
allow the user to play a text-based version of Freecell. All
interaction with the program should be done via the command line, i.e.,
process data using System.in
in Java. However, you will be
porting your program to use a GUI, so you should isolate the text-based
control so that it doesn't worm its way into all parts of the program
you develop. This is essential --- you'll be provided a GUI and you'll
need to make your code work with the GUI in a small amount of
time. Additionally, you'll port another group's code to the GUI using
their documentation and code.
Design Guidelines
Your program will be graded 30% on usability, 30% on the design and
implementation of the framework you develop, 20% on the testing
harnesses you develop, and 20% on another group's evaluation of your
code [see below]. For usability, the key issues are how easy is it to
play a game and how well does your program adhere to the rules of
Freecell. For design, we'll look out how well-designed each class is,
how well-designed the collection of classes is, and how extensible the
framework is. One excellent way to prove extensibility is to implement
more than one solitaire game, e.g., Klondike or another game. For
testing we'll look at unit testing of each class/method and integration
testing of your framework.
Gui/Code Sharing
After you've submitted your code and documentation you'll be given a GUI
framework to develop a GUI version of Freecell. However, in addition to
porting your code to use the GUI you'll also use another
group's design/code to implement a Freecell game using the
GUI. You'll be graded on the success of your GUI program and you'll
evaluation the design and framework of the code you get.
Requirements
In the text version of a game, moves will be designated by specfying the
pile from which a card will be moved and the pile to which the card will
be moved. According to the freecell.org site you'll see foundation piles
(Ace piles), cells (from which the game gets its name) and
tableau piles (to which the cards are dealt). You'll designate
these, respectively, as "f1, f2, f3, f4" and "c1, c2, c3, c4," and "t1,
t2, ... t7, t8".
Thus a move could be entered as
t7 f4
In an ideal world one group's text-based controller/view could be hooked
up to another group's model if certain conventions are maintained. You
won't have to do this, but the program should be able to process a
sequence of moves as described, one move (two piles) on each line.
Deliverables
Each group will create a website for the project. You must have
responsibilities as follows, the roles played by each group member must
be on the website. The entire group should run
by consensus as much as possible, but there
may be group meetings across groups of the
different positions. All positions should also be planning,
developing, and writing code.
- CEO Chief Executive Officer: in charge
of overall group moral, vision, mission, and work. Makes the group work.
- CTO Chief Technology Officer: in
charge of CVS, Eclipse, Flash, CSS, making sure
technology works for the group, not against it.
- CSA Chief Software Architect: in charge
of the overall architecture used in the program. Ensures
proper design and testing are developed and maintained.
- CIO Chief Information Officer: in charge
of disseminating information, e.g., via the web, through
group presentations.
- October 17: Group Website up and functional. This should
include information about the group (name and responsibilities) and a
link to preliminary javadoc for classes you'll be developing. The
javadoc should be kept up-to-date on a daily basis (refresh it from your
source once-per-day).
- October 19: Display the state of a game with ASCII art (art isn't
necessary, ASCII is).
- October 21: Game functional (beta)
- October 24: Text version 1.0 submitted.
- October 28: GUI version submitted for your code
- October 31: GUI version submitted for other group's code.
Owen L. Astrachan
Last modified: Thu Oct 27 02:16:56 EDT 2005