CompSci 4 - Classwork - Sept 12, 2006
10 pts

Today's classwork goes along with Chapter 2, section 2 and Tips and Techniques.

The following work needs to be checked off when you have completed it.

  1. Build the snowman program on page 47, problem number 3.

  2. Following along in Tips and Techniques 2 pages 38-40, create a world called Chap2MonkeyAndBall. Add a ball and a monkey to the world, place the monkey on top of the ball and get them to move forward together (we will learn later how to get the ball to roll).

  3. Following along in Tips and Techniques 2 pages 40-43, create a world called Chap2HorseAndChicken. Add a horse, a chicken and a helicopter to the world and do the following.

  4. Exercise 4 on page 48. Name this world Chap2CirclingFish. (you can reuse a previous world).

  5. (not to checkoff) Try using the point at method in the book on pages 44-46. Add a rowboat (no people), an island and a lighthouse to a world. Get the boat to point at and move toward the island.