CompSci 6, Fall 2006, Recursive Pictures Contest

Introduction

You will compete in a Recursive Art Contest. In addition to being graded on your programming, you can get extra points by winning in either or both of two contests. First, you (the class) will vote on winners. In a parallel contest, the class staff will select their favorites.

You must work alone. You are to submit one piece of recursive art. Your art work must be titled and some details given about the algorithm(s) used to create it (in the README file).

You can make a copy of your previous classwork to get started. Please specify in your README file how to run your recursive art.

Evaluation

To receive a good grade, your product must be both original and interesting. If the adjectives "artistic", "eye-catching", "spectacular", etc. apply, so much the better, but we can't all be "artists".

However, you do need to meet some programming guidelines. Your art must be generated primarily by recursive techniques, but these can, of course, be supplemented by iteration and straight specification. Your works needs to take advantage of the computer. Code that manually specifies the coordinates of every little "brush stroke" would rate poorly. Recursion or a loop that generates many "brush strokes" in an interesting way would rate highly. Generally, the most "art" for the least code suggests you are using a good approach.

Here are some old example entries.

Cable by Robert C. Duvall
Snowmen Family by Burr Fazekas
Flag by Dee Ramm
Swirls by Erin Stanton
Mirror by Robert C. Duvall
Snowflake by Dee Ramm
Inscribe by Simpson Senft
Circles in a Diamnond by Shaun McCandless
Eggs by Sam Slee
Fractal Design by Andrew Fichman

Submit

Create a README file. with your name, how long you worked on the assignment and anyone you received help from.

Submit through Eclipse to the ArtContest folder.