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From the Duke Undergraduate Bulletin: Introduction to practices and principles of computer science and programming and their impact on and potential to change the world. Algorithmic, problem-solving, and programming techniques in domains such as art, data visualization, mathematics, natural and social sciences. Programming using high-level languages and design techniques emphasizing abstraction, encapsulation, and problem decomposition. Design, implementation, testing, and analysis of algorithms and programs. No previous programming experience required.

General information about the class, including collaboration policies, grading information, books, etc. is available via the About tab above. Grades and other information are accessible via Sakai, the online Piazza/discussion board.

Please check the syllabus tab for due dates which include Assignments and APTs. The syllabus also includes links to class notes and other information about in-class activities.

Information about getting help, anonymous feedback, reference materials, and so forth is available via the Help tab.

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