- The Suitability of Kinesthetic Learning Activities for Teaching Distributed Algorithms by Paolo A. G. Sivilotti and Scott M. Pike, SIGCSE 2007
- Food-first Computer Science: Starting the First Course Right with PB&J by Janet Davis and Samuel A. Rebelsky, SIGCSE 2007
- A Picture is Worth a Thousand Words: Using Digital Storytelling in the Classroom by Michele Kleckner and Shannon Duvall, IACIS 2007
- Increasing Student Retention and Satisfaction in IT Introductory Programming Courses using Active Learning by Keith J. Whittington, InSITE 2006
- Everything I Needed to Know About Teaching I Learned in Kindergarten: Bringing Elementary Education Techniques to Undergraduate Computer Science Classes by Robert C. Duvall and Shannon Pollard, SIGCSE 2006
- Using a Barrel of Monkeys in Computer Science by James K. Huggins, FIE 2005
- Infusing Active Learning into Introductory Programming Courses by Keith J. Whittington, JCSC 2004
- Kinesthetic Learning in the Classroom by Andrew Begel, Daniel D. Garcia, and Steven A. Wolfman, SIGCSE 2004
- Hands-On Labs Without Computers by Shannon Pollard and Jeffrey Forbes, SIGCSE 2003
- Making Lemonade: Exploring the Bright Side of Large Lecture Courses by Steven A. Wolfman, SIGCSE 2002
- Role Playing in an Object-Oriented World by David Levine and Steven Andrianoff, SIGCSE 2002
- Active Learning in Small to Large Courses by Owen Astrachan, Robert C. Duvall, and Eugene Wallingford, FIE 2002
- Toys Are Us: Presenting Mathematical Concepts in CS1/CS2 by Paolo Bucci, Timothy J. Long, Bruce W. Weide, and Joe Hollingsworth, FIE 2000
- Non-Programming Resources for an Introduction to CS by Joe Bergin, and Myles McNally, ITiCSE 2000
- Concrete Teaching: Hooks and Props as Instructional Technology by Owen Astrachan, ITICSE 1998
- Active Learning and its Use in Computer Science by Jeffrey J. McConnell, ITICSE 1996