Alice, SIGCSE 2010

At Kids Camp 2010, we discussed the basic parts of a computer program: the objects (like a Kangaroo) and the methods or actions (such as jumping). After figuring out as a group a list of instructions on how a kangaroo jumps, we started to program. The assignment was to create a parade, led by a jumping kangaroo. These are the results.

To see these worlds in action, you will need to download Alice 2.2 (it's free!).