CPS 1 - Spring, 1999 - Ramm 4/7/99 #32
Chapter 15. Artificial Intelligence
- Game Playing
- Chess
- Bridge
- Poker
- Cross Word Puzzle
- Solitaire
- Black Jack
- Backgammon
- Monopoly
- Scrabble
- Othello
- Action Games (time dependency)
- Narrow Down Class of Games
- Adversary
- Full knowledge (nothing hidden) complete information
- Deterministic (no dice or shuffled decks)
- (Repeatable)
- Chess, Checkers, TicTacToe, Othello, Nim
- Documenting the Game
- Problems/ideas for solutions
- Tree of alternative move possibilities
- Game Trees
- Nim Example
- Exhaustive Search
- Strategy
- Do your best
- Do his worst
- MiniMax
- Size of Game Tree
- Chess
- Evaluation Function
- piece advantage
- positional advantage
- Pruning Strategies