Spreading Information with Gossip Suppose we have a network represented by a graph G=(V,E). Data ("rumors") can be generated at any vertex and these need to be disseminated to all of the other vertices. Rather than having a fixed routing tree we can spread the messages by randomly selecting the next vertex to contact. This increases fault tolerance because we are not relying on a fixed path. In this talk I will discuss gossip algorithms for spreading information in networks, along with the number of rounds required to spread a message and the amount of communication used. I may also talk about "spatial gossip", where we want nodes that are close to the node that generated a message to receive the message faster.