#include #include "wheel.h" #include "rando.h" #include "CPstring.h" Wheel::Wheel() : myColor(green), myNumber(37) { // done in initializer list } void Wheel::spin() // postcondition: wheel has been spun once { static RandGen randgen; static Color colorList[] = { // 0 1 2 3 4 5 6 7 8 green, red, black, red, black, red, black, red, black, // 9 10 11 12 13 14 15 16 17 red, black, black, red, black, red, black, red, black, // 18 19 20 21 22 23 24 25 26 red, red, black, red, black, red, black, red, black, // 27 28 29 30 31 32 33 34 35 red, black, black, red, black, red, black, red, black, // 36 37 red, green }; static string labels[] = { "red", "black", "green" }; myNumber = randgen.RandInt(0,37); myColor = colorList[myNumber]; cout << labels[myColor] << " " << myNumber << endl; } Wheel::Color Wheel::getColor() const // postcondition: returns color of last spin { return myColor; } int Wheel::getNumber() const // postcondition: returns number of last spin { return myNumber; }