#include #include "CPstring.h" #include "dice.h" class Game { public: Game(); // initialize state appropriately bool Continue(); // returns true if game continues to play void MakeBet(); // place a wager for one turn of the game void Play(); // play the game once private: int myBankRoll; // current bank roll (money in hand) int myWager; // current wager (bet) int RollTwo(); }; // implement member functions here int main() { Game craps; do { craps.MakeBet(); craps.Play(); } while (craps.Continue()); return 0; }