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Animator
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Introduction |
Documentation |
Release 1.0 |
Design Document |
Team JavaLicious
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Graphics animators are often used as educational aids in introductory
computer science classes. In particular,
XTango
and Samba are two graphics animators for use in the X11 Window
System. XTango and Samba are both written in C, and
Samba uses POLKA, a graphics animator toolkit written in C++. Input to
XTango and Samba is given as lines of text that are parsed and
instructed as necessary to create animations.
However, although both animators are powerful educational tools, they can
only be used on the X11 Window System. Therefore, one focus of our summer
work will developing a graphics animation tool similar to XTango and
Samba, but will have the capability to be used on multiple platforms.
Keeping in tradition with XTango, Samba, and Polka the proposed name
of our graphics tool is "Lambada" (The Forbidden Animator). In order to
create a cross-platform
software product, Lambada will be written in both
Java and
Python. Java
compilers have been written for most computer environments with the
exception of Windows 3.x, but Python is
compatible with Windows 3.x. Furthermore, our goal is to accomodate
communication between a C++ program and Lambada in the form of sockets as
well as piping, as Macintosh environments do not support piping
capabilities.
(lom-baugh-daugh)
Animator Introduction
Release 1.0
Lambada is available right here, including source code and
documentation in
tar.gz format.
Sambadoc.txt contains a list of all the working animator commands. Lambada was partially reverse engineered with full support of these commands in mind.
Please refer to the extensive documentation regarding installation as well as a host of other useful information.