Topics in Computer Animation
 
  "Sumitori" by H. Ogata.  

Topics in Computer Animation

Computer Science 88/188
Winter, 1999

Tues, Thurs 4 PM
Place: 213 Sudikoff
Professor Bruce Randall Donald
113 Sudikoff Lab, x6-3173
http://www.cs.dartmouth.edu/~brd/Teaching/Animation/


Contents

Overview Schedule Bibliography Some Relevant WWW Links How to give a good talk



Overview

Animated images are almost magical in their ability to capture our imagination. By telling a compelling story, astounding with special effects, or mesmerizing with abstract motion, animation can infuse a sequence of inert images with the illusion of life.

We will focus on the temporal aspects of the animation process, as opposed to the static modelling aspects. In spite of the explosion of 3D computer graphics in film and video, and a plethora of research, many problems remain still open. Most of the animations you see commercially are still done through keyframing techniques, which are highly labor intensive and not necessarily intuitive or enabling of the creative process. One alternative, motion capture, is effective for human figures, but also remains labor intensive, and its use is mostly limited to realistic anthropomorphic animations.

This course will explore a variety of techniques used in the process of creating complex computer animations. A particular focus of the course will be motion generation, (the task of specifying the motion of an object to the computer).

Students will be required to present papers in the seminar, and to do a project. There might also be some quizzes.

Prerequisites: CS 25 and CS 43.



How to Give a Good Talk

If you are scheduled to give a talk, I've prepared a set of hints for giving a good talk that I encourage you to look over.



Schedule and Readings



Bibliography


Some Relevant WWW Links

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